Motion can be through angle around point or axis {rotation, motion}.
comparison
All linear distance, velocity, acceleration, and time relations are true for angular counterparts.
vectors
Angular quantities are vectors, perpendicular to curve plane. If right-hand fingers point in motion direction, vector points in thumb direction.
examples
Top, gyroscope, wheel, gears, banked track, and airplane dive and turn illustrate angular motion.
universe
Rotation is not relative but is absolute against distant-galaxy and universe reference frame.
Motions {spin, object}| can be around object axis or point.
Objects can move around points or axes {revolution, physics}| {orbit, revolution}. Object comes back to starting point after angle 360 degrees (2*pi radians), after traveling circumference distance.
Speed can be constant around circumference {uniform circular motion}|.
Angular speed w and/or direction can change over time t {angular acceleration}|: a = dw / dt. Angular acceleration a depends on angle A passed per second per second: a = (d^2)A / dt^2, where (d^2) is second derivative, and d is derivative.
Angle distance {angular distance}| {total angle} A equals current angular distance A0 plus current angular velocity w times time t plus one-half times angular acceleration aa times time t squared: A = A0 + w * t + 0.5 * aa * t^2, whish is analogous to linear distance equation.
Rotation velocity {angular velocity}| w, in radians per second, is angle change A per time unit t: w = dA / dt. Average angular velocity w equals 360 degrees (2*pi radians) divided by period T: w = 2 * pi / T. Average angular velocity w equals 360 degrees (2*pi radians) times frequency f: w = 2 * pi * f.
A number of orbits or revolutions happens over time {frequency, physics}|. Frequency f is period-T reciprocal: f = 1/T. For example, electric current alternates at 60 cycles per second in USA.
Acceleration {radial acceleration}| can be along perpendicular to curve. For circular motion, object pulls back toward center to make circle, and radial acceleration ar equals tangential velocity vt squared divided by radius r: ar = vt^2 / r. If radial acceleration is more, orbit is ellipse. If radial acceleration is less, orbit is spiral.
Motions {radial velocity}| can be along perpendiculars to curves. Radial velocity equals zero for circular motion, because distance from circle center is constant.
If object rotates around point or axis, object makes one complete revolution during time {period, rotation} {rotation period}|. Complete revolution sweeps through angle of 360 degrees (2*pi radians) and travels circumference distance. Period T is frequency f reciprocal: T = 1/f.
Acceleration {tangential acceleration}| can be along tangent to curve. Tangential acceleration at equals angular acceleration a times curvature radius r: at = a * r.
Motions {tangential velocity}| can be along tangents to curves. Tangential velocity vt equals angular velocity w times curvature radius r: vt = w * r.
Objects can rotate around horizontal axis perpendicular to motion axis {pitch, motion}|. Airplanes can pitch around wings, horizontal to body.
Objects can rotate around motion axis {roll, rotation}|. Airplanes can roll around airplane body.
Objects can rotate around vertical axis perpendicular to motion axis {yaw}|. Airplanes can yaw around tail, vertical to body.
5-Physics-Kinetics-Motion Types
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Date Modified: 2022.0225